I joined #altdevblogaday and The fewest number of swings in a fight was my first contribution to the blog.
That group is filled with an amazing set of developers so I’m sure we’ll see a lot of great and interesting posts.
Got particularly inspired the other day to write when I heard the term compulsion loop used in conversation again. I think compulsion loops are a bit telling of our industry in general. Feel free to read up on it here:
For awhile now I’ve been thinking of writing a few articles on Game Design. I really enjoy discussing game theory but I’ve noticed that only a handful of people ever talk about actual methods to build games. For now I’m calling it “Practical Design.” The first article is up and discusses one of the most feared game systems to create, the game economy. I plan on writing a few other practical design segments eventually.
Here’s the game economics article.