Here’s a list of the articles that I’ve written so far:


Confessions of a designer
The fewest number of swings in a fight
Mastering the compulsion loop
Game Economics Part 1
Game Economics Part 2

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Who’s Yaney?



I started designing video games as a living back in 1996 for the PS1. Since then I've built games on a wide range of platforms that include Wii, DS, PS2, PlayStation, PSP, PC, and iPod.



Over the years I've worked at 989 Studios, Verant, Sony Online Entertainment, MumboJumbo, Skyworks and now SRS Labs where I've worked on many titles in the RPG, Action, Strategy, Life Simulation, Dance, and Puzzle genres.


I truly enjoy the game industry and am always interested in new opportunities.


I'm a gearhead that loves racing and flying.


Lately, I've been poking around working on how video game experiences translate to board games.


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